ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
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Updated
Jan 4, 2024 - C#
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
A lockstep ARPG demo for LockstepEngine
A deterministic collision lib for lockstep
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
A framework for the development, testing and evaluation of broad phase collision detection algorithms
A fun 2D game I developed using Unity Engine and C#, focusing on player control, collisions, game physics and score count.
High performance .NET 7 graphics library for Blazor
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
During a research project, I came up with a pretty interesting algorithm for solving Inverse Kinematics problems iteratively. Check out the video!
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
Unity + GPU collision detection + Compute shaders + GPU Radix sort
Game Physics Engine Development in C# with Unity
Collision detection classes for SFML.Net
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Collision based on Minkowski Difference
Deterministic collision system written in C#
2D platformer adventure in Unity. Play it here (https://yuhanpizza.github.io/JumpFrog-Game/). Enjoy three thrilling levels, challenges, and collectibles. Have fun!"
Messing around just developing simple game systems
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