Procedurally generate terrains using Diamond-square fractal algorithm. Apply thermal and hydraulic erosion to the generated terrain.
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Updated
Oct 14, 2023 - C++
Procedurally generate terrains using Diamond-square fractal algorithm. Apply thermal and hydraulic erosion to the generated terrain.
OpenGL diamond-square algorithm implementation
Quite fast and slim diamond square GPGPU implementation, no recursion and minimal branching. Uses DirectX11 for visualization.
simple algorithms
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