Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
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Updated
Nov 13, 2018 - ShaderLab
Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
Objet Bruité Non Identifié - Unity displacement shader
A Geometry shader written for Unity's build-in Render Pipeline
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