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This is an Ego-Jenga game created in Unity3D engine, which requires Oculus VR headset support to play the game. Egocentric vision to experience human vision in the virtual world for better interaction using the VR system.
Deep Learning models to fuse imu-based motion capture and first-person video data to improve the prediction of future knee and ankle joint kinematics, in complex real-world environments.
A dataset of egocentric vision, eye-tracking and full body kinematics from human locomotion in out-of-the-lab environments. Also, different use cases of the dataset along with example code.