Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
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Updated
Dec 27, 2020 - C++
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
WIP - 2D game engine armed with GUI and entity component architecture
Entity-Component-System (ECS) Framework written in modern C++.
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