Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
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Updated
Sep 8, 2024 - HLSL
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
cutting edge web apps
Lightweight driven query language
Live queries for graph-shaped data
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Garry's Mod rendered using DirectX Raytracing
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
Example page demonstrating an issue with nested references cache in Falcor.
An application using React full-stack technologies.
creates AWS Lambda handler from Falcor's data source
A Serverless project including Falcor routing.
Astronomy Picture of the Day as a Graphistry Falcor routes
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