A clear and simple solution of Fog of War for Unreal Engine 4
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Updated
May 2, 2024 - C++
A clear and simple solution of Fog of War for Unreal Engine 4
A Physically Based Vulkan Renderer.
Sandbox game developed using C++ 14 & OpenGL 3.3 🕹
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
Device Tree for Redmi 10C /10 Power (fog/rain/wind) Based on: https://github.com/dblenk-project/device_xiaomi_fog
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