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pbr-materials

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Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.

  • Updated Mar 30, 2024
  • C++

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