Use framebuffer to draw pixels with armv8 (need QEMU or RaspberryPi3)
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Updated
Jun 17, 2021 - Assembly
Use framebuffer to draw pixels with armv8 (need QEMU or RaspberryPi3)
Render a 3d maze in ARM assembly without any libc dependencies, just Linux syscalls!
This is a graphics library capable of "drawing" figures such as point, line, circle and triangle on a 2D plane. These figures are written to a buffer (ideally implemented as a 2D matrix), which are later printed on the screen or other output.
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