Resources for the talk "{Live:JS}“ in Nürnberg, 13. February 2017
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Updated
Feb 15, 2017
Resources for the talk "{Live:JS}“ in Nürnberg, 13. February 2017
Sam's and Tim's talk for dotJS 2016
Stuff from before Sherwin's Adventure was switched to a Modern Platforms game
A template for a tilemap in Lua / LÖVE, with tileset management. In this template, I reproduced a map of Advance Wars 2 on the Game Boy Advance (C33 : Hot Pursuit)
A portrait system hack to Fire Emblem on GBA
Miscellaneous Fire Emblem (Game Boy Advance) hacking stuff
Spell animations based on vanilla engine in Game Boy Advance Fire Emblem (GBAFE)
Game Boy Advance Library Function Signature for Reverse Engineering
Game Boy Advance Experience Project
My Japanese FE7 Hacking Project
GIMP plug-in to read/write SNES / NES / GB / GBA / NGP / MD / etc ROM image, tile and sprite files
patch gba game to backup save in rom area for some reproduction cartridges
Reverse engineering the level password scheme of Ice Age
Original game for the Game Boy Advance
🤓 Build your own toolchain for gba dev
xSF Winamp plugins (2SF, GSF, NCSF, SNSF)
The module for my life story project that contains my images of Sonic Advance (2001) gameplay.
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