Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
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Updated
Sep 6, 2024 - Game Maker Language
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Config files for my GitHub profile.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Another alarm alternative for Game Maker
A simple http wrapper for GameMaker Studio 2
A Platformer Game.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Simple Gamemakerstudio2 project that makes an obj follow the player object
Some array utils for game maker studio 2
An object pooling implementation in GML for Game Maker Studio 2.3+
Open two game windows at the same time in a GameMakerStudio2 project
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
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