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This Rubik's Cube solver uses Korf's Algorithm also called IDA*. The solver have two views 3D and flat. The implementation is similar to Jaap Scherphuis' Cubie, solving the cube with a maximum depth of 25. The cube can be scrambled and solved but its not configurable. The 3D cube is drawn using OpenGL.

  • Updated Aug 1, 2020
  • C++

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