Novel geometry and rendering algorithms implemented during my phd
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Updated
Jan 15, 2019 - C#
Novel geometry and rendering algorithms implemented during my phd
A personal exploration on different deferred rendering techniques
Experimental Global Illumination Renderer
A naive path tracing (global illumination) implementation written in C#.
A simple scene showcasing how video playback can be used with Enlighten Realtime GI.
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
⚪ Experimental ✨ 2D Raytracing for Unity Urp
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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