An angular (5.0+) app to load a gltf 2.0 asset from server, using a pbr shader in webgl2
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Updated
Jan 26, 2018 - TypeScript
An angular (5.0+) app to load a gltf 2.0 asset from server, using a pbr shader in webgl2
WebGPU and WebGL Micro 3D Graphics Library for JavaScript and WebAssembly
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