Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
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Updated
Jun 30, 2021 - C++
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
Real-time 3D implicit function viewer
Terrain reconstruction method using implicit deformable model
🧊 Isosurface extraction utility written in C++23 with zero dependencies.
A research-purpose software for the display of SLIM Surfaces on GPUs
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