Unified lighting effects across multiple brands and various games.
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Updated
Jul 11, 2024 - C#
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. The game is available for Microsoft Windows and macOS.
Unified lighting effects across multiple brands and various games.
Play, manage, and inspect League of Legends replays
A Super-fast account switcher for Steam, Battle.net, Epic Games, Origin, Riot, Ubisoft and many others!
LeagueToolkit is a library for parsing and editing assets from League of Legends
A SlashCommand Bot Discord to show the details of a league of legends game using Camille API
League of Legends + Valorant password/account manager with autofill and auto-launch feature.
Modern (.NET 8) wrapper for Riot Games API
C# API Wrapper for the League-, Riot Client and League Store
🎩 Appear offline for the League of Legends client.
multipurpose league of legends tool
A simple LoL Script made in C#
C# Riot API Library. Thread safe, automatic retries, autogenerated nightly releases.
Automatic queue accepter and champion instalocker for League of Legends written in C#
roflxd (.NET 6+ vers.) - for League of Legends replay files
🤿 Deep dive into your RiotClient
Automate actions in the League of Legends client to make life easier
League of Legends closed-game (custom game) team balancer and champion randomizer
Created by Riot Games
Released October 27, 2009