Manderbrot set renderer written in Rust - Finished/Archived
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Updated
Apr 14, 2019 - Rust
Manderbrot set renderer written in Rust - Finished/Archived
A simple Mandelbrot zoom, made using the OpenGL and the Piston crate in Rust. Currently it is quite slow, but there are plans to parallelize it soon. Crank up the ITERATIONS constant for a deeper zoom, or the GRAPH_SCALE constant for more pixels (at the risk of your own CPU). Magic numbers were sourced from the video below:
Mandelbrot set generation from "Programming Rust" (O'Reilly)
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