3D Maze Generation using Unity Engine
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Updated
Nov 15, 2019 - C#
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish.
A huge variety of algorithms exist for generating and solving mazes. These are not only fun to implement, but also are a good way to familiarise yourself with programming techniques, algorithms, and languages.
3D Maze Generation using Unity Engine
A Perfect Random Maze generator with given width and height using the "Recursive backtracking" algorithm.
Procedural generation of mazes using the growing tree algorithm in Unity
Randomized maze creation for the Unity game engine based on a modified version of Prim's algorithm.
A random maze generation, with keys for the bot collect and unlock exit.
Labyrinthian is a dependency-free .NET Standard 2.1 C# library that empowers game developers and enthusiasts with versatile maze generation capabilities