Project to learn how to implement a game engine for the Sega Genesis/Mega Drive.
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Updated
Jul 17, 2022 - Assembly
Project to learn how to implement a game engine for the Sega Genesis/Mega Drive.
This is an example project for loading and executing an MMD file as used in Sonic CD, and can be used as a basis for original Mega CD homebrew projects
MD+ Patch for Darius II aka Sagaia
MD+ Patch for Comix Zone
MSU-MD driver implementation for adding CD quality audio to Mortal Kombat II on Sega Genesis/Mega Drive/32X
Sega Mega-CD gpu performance test
MD+ Patch for Raiden Trad
MD+ Patch for Streets of Rage 1
A C program of the game "Snake" to play on a "SEGA Mega Drive (Genesis)" games console.
MD+ Patch for Streets of Rage 3 aka Bare Knuckle 3
MSU-MD driver implementation for adding CD quality audio to Mortal Kombat Arcade Edition on Sega Genesis/Mega Drive
🦔 A ROM hack of Sonic 1 with tools for speedrunning practice
MSU-MD driver implementation for adding CD quality audio to Golden Axe II on Sega Genesis/Mega Drive
MSU-MD driver implementation for adding CD quality audio to Two Crude Dudes on Sega Genesis/Mega Drive
MD+ Patch for Super Street Fighter 2
MSU-MD driver implementation for adding CD quality audio to Castlevania: Bloodlines on Sega Genesis
Making Genesis do what Nintendon't
MD+ Patch for Shinobi III
MD+ Patch for Phantasy Star II
MD+ Patch for New Zealand Story
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