A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
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Updated
Apr 19, 2023 - C#
A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
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