Russian checkers on C# with mini-max and alpha-beta pruning
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Updated
May 28, 2022 - C#
Russian checkers on C# with mini-max and alpha-beta pruning
A C# implementation of an AI for the Cannon boardgame, with a working GUI and with various game search algorithms.
Gomoku/TicTacToe game implemented with Unity3D
A Connect Four Solver with Minimax and Alpha-Beta Pruning
Minimax and Negamax algorithm for TicTacToe resolution
Solve "Connect4" game with some additions using Intelligent Search Algorithms Specifically 'Minimax'
Tiny chess AI made as part of Sebastian Lague's competition, ranked 117th/624: https://youtu.be/iScy18pVR58
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