GPU Raytracer from scratch in C++/CUDA
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Updated
Jul 21, 2022 - C++
GPU Raytracer from scratch in C++/CUDA
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
A tiny C++11 parser for scene files similar to the ones defined by the Mitsuba renderer.
The mitsuba renderer code for paper: Neural Complex Luminaire: Representation and Rendering
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