POC of a little isometric multiplayer game with dynamic terrain I tried out a long time ago. (Demo videos in the youtube link below)
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Updated
Jun 3, 2017 - C#
POC of a little isometric multiplayer game with dynamic terrain I tried out a long time ago. (Demo videos in the youtube link below)
socket based relay server to connect multiple clients of Dust765's fork of ClassicUO
2D MMORPG Game Engine & Framework
Recently, the company is doing network-synchronized interactive gameplay, which is similar to the MMO in the game field. Therefore, I have verified some basic technical points based on the mature game engine Unity, and contributed to the open source community for your reference.
2D Multiplayer Online RPG with Unity and Mirror as Networking Framework. The purpose of building this app was to learn how Authoritative Servers do function.
Alphastorms MMO Engine
A long term progressive resource management text based MMORPG being developed in Godot.
Unity3d client for farm/survival based MMORPG. Uses Netcoreserver for transport, protobuf-net for serialization, RSA for encryption
A lightweight console client for the MMORPG Ryzom
ClassicUO - an open source implementation of the Ultima Online Classic Client. modified by project dust765
Experimental Procedurally Generated C#/Unity/Azure MMO
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