In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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Updated
Sep 3, 2021 - ShaderLab
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
Learn how to make NavMeshAgents find valid cover spots from another target object.
Full project of the end state of the AI Series Part 1 video
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.
Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents
Project used in the AI Series Part 13 Unity Tutorial
Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
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