Implementation of SharpNEAT in Unity 2020. Full refactor of the UnityNEAT project.
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Updated
Nov 7, 2020 - C#
Implementation of SharpNEAT in Unity 2020. Full refactor of the UnityNEAT project.
Age of war clone made in unity in order to speed up the neat algorithm training process. The values are extracted from the original game. It Communicates with a python script
Neural Evolution of Augmenting Topologies Implementation with Unity
Implementation of NEAT algorithm, based on "Evolving Neural Networks through Augmenting Topologies" by Kenneth O. Stanley and Risto Miikkulainen
Common machine learning algorithm implementations
SharpNEAT Implementation of Car Simulation through busy roadways
C# implementation of NeuroEvolution of Augmenting Topologies (NEAT) algorithm
C# .NET 5.0 Neural Network, GA/ML Library
A flexible NEAT-based neural network library for .NET, empowering intelligent agents in research, games, and AI simulations.
The google chrome dinosaur game where the dinosaur plays on its own.
Evolving Flappy Bird agents using Neuro-Evolution. Project for a research paper at the IT University of Copenhagen in 2014.
C# library for a slightly modified algorithm of NEAT
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