Simple life simulation made in Godot engine using NEAT algorithm
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Updated
Aug 11, 2022 - GDScript
Simple life simulation made in Godot engine using NEAT algorithm
Evolving artificial creatures controlled by neural networks
Machine learning in godot. In this example, we use an evolutionary algorithm and neural networks to teach cars to drive on a circuit
An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
Neuroevolution of Fixed Topology for Godot
Applied artificial intelligence in Godot game engine
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