A dynamic, loose octree implementation for Unity written in C#
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Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Generation of planets with dynamic terrain
Flying pathfinding prototype using an Octree in Unity 3D
Some basic C# tools for Unity3D.
Simple Octree for Unity with Job System
Make procedural voxel planets in unity
Theta Framework
Collection of personal Unity projects
A terrain generator using Unity3D and Octree datastructure.
A dynamic, loose octree implementation for Unity written in C#
This package provides essential scripts (FrustumVisibilityManager and VisibilitySubject) that enable the dynamic management of object visibility and shadow casting based on the camera's view frustum.
C# files for draw octree from multimesh
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