BrainAI is a set of helper classes to add AI to your game.
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Updated
Nov 2, 2024 - C#
BrainAI is a set of helper classes to add AI to your game.
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
A simple clone of Anno 1503 with custom pathfinding.
Implementation of AStar over a graph of waypoints
A small game AI simulation of the good ol' Johnny Castaway screensaver. Johnny is stranded on an island and as the days go by Johnny gets tired and hungry, in which case Johnny will decide between eating or sleeping based on fuzzy logic and then uses A* pathfinding to find berries or to his tent.
Automated Order Warehouse Recommendation System
A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms
A Web and VR-based pathfinding visualization tool
Unity pathfinding visualization with web app demo. Can be used for educational purpose.
Create levels dynamically from images (png, jpg...) or text files (commonly .map files). Using a Pathfinding A* visualization too
A star 3d pathfinding in 3d voxel environment in Unity3d
WonderJam 2021 - ClaudNected Game - Thème général : "La Connexion" et 3 styles imposés : Gestion / Chance / Progression
🐾 Super fast Pathfinder derived from AStar algorithm
Unity Pathfinder
Triangulated Polygon A-star is a pathfinder for two-dimensional triangulated polygons.
A star (A*) pathfinding in unity C#
This repo contains two project: 1) Pathfinding 2) Unity game. These projects were created during a course.
Demonstracija pronalaženja putanja kroz lavirint korišćenjem algoritama BFS i DFS - Projekat za III godinu škole programiranja
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