Path finding algorithm and a simple maze creator created with C++ as a personnal project
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Updated
Aug 4, 2023 - C++
Path finding algorithm and a simple maze creator created with C++ as a personnal project
A project comparing the execution speed of pathfinding algorithms on mazes for video game agents.
A utility to programmatically create pathfinding maps
C++ code that finds the shortest path between two points in arbitrary non-self-intersecting polygons with holes
Simple C++ implementation of an A* Pathfinding class.
L2j format geodata path finder
This is a pathfinding simulator using the A* algorithm.
A* search algorithm used to play snake
Autonomous Robotic Mouse to navigate a maze- for IEEE California Micromouse Competition (CAMM) @ UCSD
Implementation of A* algorithm on C++ with reading a map from a file
a Pacman Clone, with an option to load levels from text files, includes an implementation of the A* path-finding-algorithm for the ghosts movement
RandomMazeSolver is a program capable of generating and solving mazes randomly. It also makes use of the parallelism paradigms offered by the OpenMP library in order to speed the execution up.
This C++ program generates mazes using randomized DFS and solves them using the Wall Follower and A* algorithms
C++ Maze Visualizer supporting orthogonal, hexagonal, and Voronoi diagram grids.
Example for Pathfinding with the A* algorithm
Pathfinding and route-planning utilities for drone-based area surveying
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