An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
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Updated
Jun 12, 2024 - C#
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Experimental MMD renderer using DX12 and DXR.
Vultaik Cross-Platform Rendering
Madumpa's URP Stylized Lit Shader Repository
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
An open-source format and tools for game developers 🎮
A small utility to create texture.txt files for Trainz textures
A simple set of UV debugging textures and the code used to generate them. They are open source and being released to the public domain to the maximum extent possible. The sRGB values in the images range from 39 to 232, which should make the images suitable for use as the base-color of non-metallic materials in most PBR scenes.
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
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