Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
unity
graphics
fog
effects
unity3d
atmosphere
graphics-programming
unity3d-plugin
post-processing
fog-computing
unity3d-games
level-design
graphics-rendering
raymarching
urp
unity-package
unity3d-package
post-process
universal-render-pipeline
raymarching-shader
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Updated
Mar 11, 2024 - C#