Main Web Site (Online Books)
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Updated
Oct 5, 2024 - HTML
Main Web Site (Online Books)
Game Development & Unreal Engine Programming Guide
c-ray is a small, simple path tracer written in C
Realtime 3D rendering engine
Lightweight C 2D graphics API agnostic library with parallelism support
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Starter code samples for Direct3D11
GPU time metric for Unity apps (currently limited to Android/GLES)
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
BRDF LUT generation for PBR Pipelines
Stylish Computer Generated Handwritings
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Ray tracing on GPU systems
A generic post-processing injector for games and video software.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
A small software graphics renderer
Isosurface extraction using Marching Cubes and pure WebGL.
Web application for enormous biological heatmaps
Simple graphics engine used as submodule in many of my projects
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