Create random abstract images using console magic (no AI used)
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Updated
Feb 14, 2023 - C#
Create random abstract images using console magic (no AI used)
The Hilbert Dimension adds a new variant to FPS in that each player/team inhabits their own reality. They move around as would be expected, but where one player sees a solid wall, another perceives an open hallway safe from enemy combatants. The different reality maps overlap and intersect at strategic points offering players a unique perspectiv…
A cave flyer made in Unity
Un roguelike co-op dans un univers rétro-futuriste inspiré des années 80s.
Generate cities procedurally using noise values.
Basic dungeon generation setup for the 2D games with Unity Tilemaps
2D maze game with procedural level generation
Trying procedural generation in Unity
WorldEditor is a procedural & isometric terrain generator
Package containing algorithms for map generation in C# for Unity
Exploring various procedural generation techniques/applications in a game development context
Game Unity 2D mengimplementasikan procedural content generation metode hybrid. Proyek tugas akhir S1 Ilmu Komputer USU
Unity project showcasing a fascinating approach to procedural pipe generation using a custom math function! In this project, I leveraged the power of Unity's scripting capabilities to dynamically create random pipe structures during runtime, offering endless possibilities for exciting game levels or simulations.
Deliverables relating to the Group Assigned Practical Task (Game AI Exemplars) University Unit
A repository of game- & audio-centric procedural generation experimentation.
Repository to play with GameDev. Procedural techniques, AI controllers and so on.
Level Based Strategic 3D-Platformer Game
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