A worms-inspired artillery game for s&box with randomly generated levels.
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Updated
Jun 7, 2024 - C#
A worms-inspired artillery game for s&box with randomly generated levels.
A fantasy name generator that does not use pre-made lists of names
API endpoint for my Procedural Family Tree class.
A fun side-project to have a system that creates procedurally-generated family trees.
Процедурный генератор трехмерных подземелий на основе пространственных маркеров и генетического алгоритма
Procedural generation of metroidvania style maps for Unity.
A fantasy lore generator useful for building fictional worlds
Procedural generation of metroidvania style maps for Godot .NET.
Extensions for Random to help you generate random content. IMPORTANT: this library was designed for use in games; no effort has been made to make these methods cryptographically secure.
Procedural generation of metroidvania style maps.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A unity project showing how simple cellular automata can create procedural, organic, and intricate levels.
Neural Terrain Generation package for Unity.
Unleash Limitless Dungeon Exploration with Unreal Engine 5's Plugin. Create custom rulesets and generate efficiently for a unique and immersive experience.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
MarkovJunior in Unity
Boundless wave-based tile set-agnostic wave function collapse
Performance oriented voxel engine for unity.
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