OpenGl 3.3 based visualiser for noise functions and terrain generation
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Updated
Mar 9, 2020 - C++
OpenGl 3.3 based visualiser for noise functions and terrain generation
A side-scrolling space shoot-em-up / creative masterpiece
'Not No Man's Sky' - 3rd year CTP dissertation for university
A procedural terrain generator
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An open world roguelike developed with C++
algorithm for procedural generation map of roads in 2d or caves or something else
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Source from the Game Controlled
Generates a maze with rooms and doors
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