Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
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Updated
Apr 14, 2023 - C
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Simple minecraft-like game and rendering engine based on OpenGL.
Rewrite of TleilaxRL with 3d graphics using the Raylib library
A demonstration of infinite procedurally generated world on the terminal (Unfinished)
Dungeon crawler written in C
A procedural labyrinth game written in one terminal page (80×24) of space for code
Avoid is an interactive console game written in C. The objective is to score as many points as possible by navigating through levels and reaching the finish line. Avoid enemies, maintain your health, and strategically create paths by damaging walls. The game features intuitive controls, automatic level restarts, and a session-based highscore system
Use dictionaries from several languages to create new words, by applying a Markov chain!
Generating random metro transit maps
A simple 2D Map Generator using my SimplexNoise and CImg
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
Simple Dungeon Room generator using Canvas2D for visualization.
Procedurally generated space using Lehmer generator and SDL2 to display the on demand generated space.
2D Fractal Noise using Fast Fourier Transforms.
Data Structures, Bash Script, Processes creation using system calls (fork/exec), Process communication via pipes, Use of low level I/O, Thread creation, Network Programming using sockets.
A River Raid Clone for the Sega Master System, originally made for the "Minigame a Month - JANUARY 2024" game jam. Still an early prototype.
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