A program that generates a Voronoi diagram then overlays Perlin noise as a heatmap
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Updated
Nov 29, 2018 - Java
A program that generates a Voronoi diagram then overlays Perlin noise as a heatmap
A quickly developed Roguelike game.
Mobile version of my continent generator previously written in C++ using glut, now being written in Java (maybe Kotlin later) using Android Studio (my first project with that IDE).
A small Spring Boot Java project that procedurally generates locations for an old-school text adventure.
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
2D Run and Gun Platformer written in Java
Procedural tree and plant generator
My own attempt at making a Minecraft-esque terrain generator.
A simple processing map generator using Perlin noise
A library for building custom 2D dungeons in Java
Markov chains for procedural generation applications
Fixed version of Cellular Automaton Project - Original: https://github.com/Neshua/CelullarAutomata.git
Android game made with Processing, Ketai and Box2D
A demo project using MxM to generate 12-bar blues procedurally.
Procedural generation sandbox.
A top-down, 16 bit era inspired roguelike/rpg hybrid computer game currently in production in my free time. It is my perfect excuse to keep coding in Java and stay familiar with data structures and the Java Swing libraries, as well as work on some fun and challenging problem solving exercises.
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