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This homework is about Implementing a smart agent to play Quoridor, using Min-max, a heuristic function, Transposition Table and forward pruning. This homework is a part of many projects in a Fundamentals to AI course @ FUM.
Pure Java implementation of Quoridor, a strategy game designed by Mirko Marchesi where the goal is to block your opponent's pawn and get your pawn to the other side. https://en.wikipedia.org/wiki/Quoridor