A simple geometry rasterization library using SDL and graphicsmath designed for the raspberry pi.
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Updated
Jan 12, 2014 - C++
A simple geometry rasterization library using SDL and graphicsmath designed for the raspberry pi.
Framework e Implementação para a disciplina de computação gráfica.
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CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Simple software rendering
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