A testbed project for Unity real-time ray tracing features
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Updated
Mar 24, 2024 - C#
A testbed project for Unity real-time ray tracing features
A path tracing demo using hardware accelerated ray tracing in Unity
Vultaik Cross-Platform Rendering
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
gpu-ray-tracing-in-unity implements by three-eyed-games
A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code
Unity sample project using instancing in HDRP path tracing.
Unity sample project using instancing and per-instance shader properties in Ray Tracing
Raytracer using Vulkan Compute Shaders and Avalonia UI
Unity sample project using dynamic Mesh geometries in a RTAS
My C# implementation of Ray Tracing in One Weekend by Peter Shirley
I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
The ray tracer is designed to modelling how light interacts with surfaces in a scene. It can process shadow, reflection, refraction, Fresnel effect, ambient light and anti aliasing in a 3D scene.
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