The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
May 9, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Simple Open-source Ray Tracer
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
A modern cross-platform low-level graphics API
A C++-based, cross platform ray tracing library
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Physically-based CPU and GPU ray-tracer
A path tracer in 300 lines of C++
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
Hydra-enabled GPU path tracer that supports MaterialX and MDL
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
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