Various small attempts at procedural generation, AI, simulation and whatnot.
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Updated
May 5, 2024 - Go
Various small attempts at procedural generation, AI, simulation and whatnot.
Just my computer graphics projects
3D-like first person shooter engine written in go inspired by Wolfenstein 3D
Raycasting engine written using sdl2 Go bindings
Retro style 90s FPS with a fantasy theme, written in Go
A toy raycasting engine in Go + Ebiten
A golang port of https://github.com/OneLoneCoder/CommandLineFPS
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