Ray tracing with Haskell's Parallel Evaluation Strategies
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Updated
Feb 15, 2021 - Haskell
Ray tracing with Haskell's Parallel Evaluation Strategies
This project is a challenge based on the book The raytracer challenge of Jamis Buck. Its entirely written in Haskell too make it even more challenging. It combines functional programming with lineair algebra learned as part of my pre-master.
Simple ray tracer written in pure Haskell
Ray Trace 4D Fractals with Functional Programming
A simple graphics ray tracer coded in Haskell
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