A simple graphics ray tracer coded in Haskell
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Updated
Nov 1, 2014 - Haskell
A simple graphics ray tracer coded in Haskell
Ray Trace 4D Fractals with Functional Programming
Simple ray tracer written in pure Haskell
This project is a challenge based on the book The raytracer challenge of Jamis Buck. Its entirely written in Haskell too make it even more challenging. It combines functional programming with lineair algebra learned as part of my pre-master.
Ray tracing with Haskell's Parallel Evaluation Strategies
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