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real-time-strategy
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Here are 7 public repositories matching this topic...
A small implementation of an RTS game, designed to perform AI research
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Jan 22, 2020 - Java
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Aug 9, 2018 - Java
Real-Time Network-on-chip Analysis and Simulation
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Jul 25, 2018 - Java
The next logical sequence of events leading after Erovra 1
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Dec 24, 2020 - Java
Multiplayer RTS game prototype written in Java using LibGDX
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Dec 20, 2019 - Java
Hobby project, trying to create a simple RTS game with somewhat challenging AI
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Dec 30, 2022 - Java