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simulator

A broad categorization of video games, generally designed to closely simulate real world activities.

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RobShewagaUHN
RobShewagaUHN commented Jul 8, 2021

Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.

Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version

eine
eine commented Apr 9, 2020

Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on

hexapod-robot-simulator
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