2D physics engine tutorial
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Updated
Jul 27, 2024 - C#
2D physics engine tutorial
A simple GoogleVR game in which the player controlls the position of a Car model by tilting his Head. The point of the game is to steer the car left and right to avoid other cars on the road and collect any available coin. Player looses when the car crashes with other car and gets +1 point by collecting a coin.
Pursuit of rigid body with switched motion trajectories from 2D camera images
This is my little physic engine for my games
🕹 Demos of Games 103 (Physics Simulation) Using Unity
A universal character control system made with Unity's new input system, cinemachine, rigidbody physics, ragdoll, finite state machine and even wall running gyros 0 my!
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