A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
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Updated
Jun 6, 2024 - C#
A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
A multi-scene workflow/tool for using multiple scenes in one go in Unity.
2D game engine for mobile devices in C#.
Simple tool to manage your game scenes in Unity3D.
A basic script generator to give aliases to all of your scenes to use in code for transitioning scenes.
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