OpenDILab Decision AI Engine
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Updated
Jul 6, 2024 - Python
OpenDILab Decision AI Engine
An artificial intelligence platform for the StarCraft II with large-scale distributed training and grand-master agents.
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
The official implementation of Self-Play Fine-Tuning (SPIN)
The official implementation of Self-Play Preference Optimization (SPPO)
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
A Massively Parallel Large Scale Self-Play Framework
Backgammon OpenAI Gym
TD-Gammon implementation
The exact codes used by the team "liveinparis" at the kaggle football competition ranked 6th/1141
This is the implementation of paper Model Free Episodic Control
A very fast implementation of AlphaZero, applied to games like Splendor, Santorini, The Little Prince, … Browser version available
Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
AI agents for the bavarian card game Schafkopf trained with reinforcement learning
Code base for Social Robot Tree Search (SoRTS).
Donald Michie's MENACE approach to an unbeatable self-learning Tic-Tac-Toe AI game
A gym environment to train chatbots.
An implementation of the AlphaZero algorithm for adversarial games to be used with the machine learning framework of your choice
Temporal difference learning for ultimate tic-tac-toe.
Code repository for On the interaction between supervision and self-play in emergent communication (ICLR 2020)
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