✏️ Collection of ShaderGraph examples for Unity.
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Updated
Apr 21, 2019 - C#
✏️ Collection of ShaderGraph examples for Unity.
UniversalRP Toon Shader with ShaderGraph
Open-source node-based tool for developing branching conversation trees
PSX retro graphics plugin for URP with Shadergraph in Unity
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Shaders in games are awesome! In this tutorial, I'll introduce you to the beautiful world of Shader Graph in Unity, even if you have no prior experience in it.
Use ShaderGraph as a texture creation tool!
Whirlpool formation using Shader Graph.
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